[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"article-rust-spring-clean-armoured-ladder-hatch-water-wheel-zh":3,"article-related-rust-spring-clean-armoured-ladder-hatch-water-wheel-zh":29,"series-industry-2ef3b602-6d89-469f-b7f9-e7ef7bb6fc4b":85},{"id":4,"slug":5,"title":6,"content":7,"summary":8,"source":9,"source_url":10,"author":11,"image_url":12,"cover_image":12,"category":13,"language":14,"translated_content":11,"related_article_id":15,"keywords":16,"key_takeaways":11,"views":26,"created_at":27,"published_at":28,"topic_cluster_id":11},"2ef3b602-6d89-469f-b7f9-e7ef7bb6fc4b","rust-spring-clean-armoured-ladder-hatch-water-wheel-zh","Rust 4 月更新：梯子艙門與水輪來了","\u003Cp>\u003Ca href=\"https:\u002F\u002Frust.facepunch.com\" target=\"_blank\" rel=\"noopener\">Rust\u003C\u002Fa> 在 2026 年 4 月 2 日更新了。這次不是只丟新玩具。它還動了伺服器核心、渲染流程，和科技樹介面。\u003C\u002Fp>\u003Cp>數字很直接。伺服器執行時少了約 600MB 記憶體。磁碟也少了 2.7GB。某個地形測試裡，draw calls 還少了大約 1,000 次。講白了，這種修整很無聊，但很值錢。\u003C\u002Fp>\u003Cp>如果你只想看新東西，這次主角是 \u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">Armoured Ladder Hatch\u003C\u002Fa> 和 \u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">Water Wheel\u003C\u002Fa>。如果你管的是伺服器，後面那些工程細節更重要。說真的，Rust 很少把「無聊」做得這麼實用。\u003C\u002Fp>\u003Ch2>兩個新物件，一個防守，一個供電\u003C\u002Fh2>\u003Cp>\u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">Armoured Ladder Hatch\u003C\u002Fa> 是老玩家一看就懂的那種升級。它是 Metal Ladder Hatch 的強化版，放在 Tier 3。方形和三角形版本都有，直接接到既有框架，不用整個重蓋。\u003C\u002Fp>\n\u003Cfigure class=\"my-6\">\u003Cimg src=\"https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1775192635271-4mpa.png\" alt=\"Rust 4 月更新：梯子艙門與水輪來了\" class=\"rounded-xl w-full\" loading=\"lazy\" \u002F>\u003C\u002Ffigure>\n\u003Cp>這種設計很 Rust。它不是改變玩法，而是把常見基地弱點補起來。垂直通道一直是攻防重點。你家的樓梯口如果太脆，對手就會笑著上來。\u003C\u002Fp>\u003Cp>\u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">Water Wheel\u003C\u002Fa> 就更有意思。把它放在河裡，它會靠水流發電。放到海裡也能轉，但輸出比較不穩。潮汐會干擾流速，所以不是每個地點都一樣好用。\u003C\u002Fp>\u003Cul>\u003Cli>Armoured Ladder Hatch：Tier 3 解鎖\u003C\u002Fli>\u003Cli>有方形與三角形版本\u003C\u002Fli>\u003Cli>Water Wheel：河流可穩定供電\u003C\u002Fli>\u003Cli>海邊也能用，但輸出較飄\u003C\u002Fli>\u003Cli>兩者都能直接接進既有基地設計\u003C\u002Fli>\u003C\u002Ful>\u003Cp>我覺得水輪比艙門更耐玩。艙門是強化防守。水輪是把電力系統往自給自足推一步。這對常玩工業線、照明、陷阱的人很有感。\u003C\u002Fp>\u003Cp>Facepunch 還順手玩了點黑色幽默。水輪可以拿來當超大倉鼠輪。手銬玩家還能被丟進去轉。這很 Rust。功能和惡趣味常常綁在一起。\u003C\u002Fp>\u003Ch2>科技樹終於不用一格一格點\u003C\u002Fh2>\u003Cp>這次最像「真的有在玩遊戲」的改動，是科技樹批次解鎖。以前你要往下走，常常得一個節點一個節點點。現在你可以直接點目標，先看路徑，再一次解鎖整條線。\u003C\u002Fp>\u003Cp>這看起來像小事。其實很煩。Rust 的很多時間不是花在打架，而是花在重複操作。少點幾下，體感差很多。尤其你在伺服器裡趕科技、趕回防時，這種 UI 摩擦很要命。\u003C\u002Fp>\u003Cp>官方還補了新音效、解鎖動畫，和置中縮放。這些都不是大新聞，但它們讓介面更順。科技樹本來就是高頻操作介面。每次卡一下，玩家都會記得。\u003C\u002Fp>\u003Cblockquote>“We saw a cool community concept for coloured buttons and decided to implement it as a part of this patch.” — \u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">octo\u003C\u002Fa>\u003C\u002Fblockquote>\u003Cp>這句話很直白。社群提案，只要夠合拍，Facepunch 就會真的做。這次的彩色按鈕用了類似 wire 的配色，預設還是紅色，算是延續舊習慣。\u003C\u002Fp>\u003Cp>更有意思的是，它們是遊戲裡第一批支援巢狀 radial m\u003Ca href=\"\u002Fnews\u002Fopenai-smartly-conversational-ads-chatgpt-zh\">en\u003C\u002Fa>u 的按鈕。這代表 UI 架構開始往更複雜的選單走。對開發者來說，這種底層改法比表面動畫更值得看。\u003C\u002Fp>\u003Ch2>平衡調整，盯的是老問題\u003C\u002Fh2>\u003Cp>這次更新也碰了幾個老痛點。植物的成熟期從 14 小時拉到 24 小時。花朵維持 28 小時不變。這對不可能每天上線的人很友善。你不用為了收成硬卡登入時間。\u003C\u002Fp>\n\u003Cfigure class=\"my-6\">\u003Cimg src=\"https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1775192641975-bwjq.png\" alt=\"Rust 4 月更新：梯子艙門與水輪來了\" class=\"rounded-xl w-full\" loading=\"lazy\" \u002F>\u003C\u002Ffigure>\n\u003Cp>盾牌也被修了。以前盾牌 meta 太強，現在 hitbox 會看你有沒有舉起來。沒舉的時候是比較小的方形 hitbox。舉起來就維持大 hitbox。這種改法很像在修玩家習慣，而不是只修數值。\u003C\u002Fp>\u003Cp>射擊盾牌的後座力 bug 也被修掉了。原本那個懲罰本來只該套在近戰。結果槍戰也吃到。這種錯誤很討厭，因為玩家只會覺得「怎麼手感怪怪的」。\u003C\u002Fp>\u003Cul>\u003Cli>成熟植物：24 小時\u003C\u002Fli>\u003Cli>花朵：28 小時不變\u003C\u002Fli>\u003Cli>盾牌 hitbox 依舉盾狀態切換\u003C\u002Fli>\u003Cli>射擊盾牌的額外後座力 bug 已修\u003C\u002Fli>\u003Cli>釣魚區域會出現過度捕撈狀態\u003C\u002Fli>\u003C\u002Ful>\u003Cp>釣魚也被動了。某個區域短時間釣太多魚，會進入過度捕撈。那時候你只會釣到垃圾，直到區域刷新。深海釣魚則去掉了鯡魚和沙丁魚，讓獎勵更集中。\u003C\u002Fp>\u003Cp>這種方向很合理。遊戲設計不能只看「能不能刷」。還要看「刷法有沒有壞掉」。Rust 一直都在跟玩家的最優解拔河。\u003C\u002Fp>\u003Ch2>伺服器和渲染的修整，才是重點\u003C\u002Fh2>\u003Cp>真正值錢的，其實是伺服器端。Facepunch 把 \u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">UsePlayerUpdateJobs 2\u003C\u002Fa> 設成預設值。它們先在自家伺服器跑過，整體表現不錯，但也抓到幾個 \u003Ca href=\"\u002Fnews\u002Fclaude-mythos-raises-bar-ai-coding-zh\">de\u003C\u002Fa>mo 系統 bug，後來都修了。\u003C\u002Fp>\u003Cp>更進一步的是實驗中的 \u003Ca href=\"https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean\" target=\"_blank\" rel=\"noopener\">UsePlayerUpdateJobs 3\u003C\u002Fa>。這版把原本的串行瓶頸拆開。antihack 和 player streaming 裡的串行程式，開始改用 \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FCysharp\u002FUniTask\" target=\"_blank\" rel=\"noopener\">UniTask\u003C\u002Fa>。更多 antihack 邏輯也搬去 Burst Jobs。玩家網路串流則再往平行化走。\u003C\u002Fp>\u003Cp>講白了，Rust 伺服器不是一次炸掉。它是慢慢變鈍。人多、物件多、世界老化，成本一層層疊上去。這次更新就是在拆那些疊太高的地方。\u003C\u002Fp>\u003Cul>\u003Cli>UsePlayerUpdateJobs 2 已成預設\u003C\u002Fli>\u003Cli>UsePlayerUpdateJobs 3 可供測試\u003C\u002Fli>\u003Cli>UniTask 取代部分 C# Tasks\u003C\u002Fli>\u003Cli>更多 antihack 邏輯進入 Burst Jobs\u003C\u002Fli>\u003Cli>玩家串流更進一步平行化\u003C\u002Fli>\u003C\u002Ful>\u003Cp>渲染也有大改。Facepunch 正在把 Unity 的 terrain 系統換掉，改用自家 GPU 驅動的地形渲染。某次測試裡，draw calls 從 2.71k 掉到 1.07k。shadowcaster 也少了約 550 個。CPU 主執行緒中位數還省了約 0.65ms。\u003C\u002Fp>\u003Cp>GPU 成本大致持平。這很重要。因為很多遊戲優化只是把壓力從 CPU 丟到 GPU。這次至少看起來比較平衡。對一款大型多人遊戲來說，這種調整比新皮膚更有用。\u003C\u002Fp>\u003Ch2>這其實是 Rust 一貫的更新路線\u003C\u002Fh2>\u003Cp>Rust 很少只做單點改版。它通常是新道具、介面微調、伺服器重整，一起來。玩家會先看到新玩具。工程師在後面補地基。\u003C\u002Fp>\u003Cp>這次也一樣。裝甲梯子艙門和水輪會先被截圖、被討論、被拿去整人。但真正影響長期體驗的，是科技樹批次解鎖、植物時長、盾牌 hitbox，還有伺服器 job 系統。\u003C\u002Fp>\u003Cp>這種節奏很像大型線上遊戲的現實。內容更新只是表面。真正決定伺服器能不能活久一點的，是那些沒人會剪進宣傳片的修補。\u003C\u002Fp>\u003Cp>如果你是伺服器管理員，現在就該注意舊版 job 模式的相容性。Facepunch \u003Ca href=\"\u002Fnews\u002Frogue-ai-agents-are-already-causing-damage-zh\">已經\u003C\u002Fa>把新模式推到預設。舊路線遲早會退場。你如果還靠老插件吃飯，最好先測。\u003C\u002Fp>\u003Cp>如果你是普通玩家，這次最有感的是少一點手續。科技樹少點幾次，基地電力更好接，農作物不用卡那麼死。Rust 這次不是在做大聲量，而是在清掉日常裡最煩的碎屑。\u003C\u002Fp>\u003Ch2>接下來會怎麼走\u003C\u002Fh2>\u003Cp>我猜下一批 Rust 更新，還會繼續碰伺服器和 UI。原因很簡單。這些地方最容易累積摩擦，也最容易讓老玩家抱怨。Facepunch 顯然知道，留住人靠的不是只加新物件。\u003C\u002Fp>\u003Cp>更實際的問題是，伺服器社群能不能跟上。新版 job 系統如果推得太快，很多自訂模組就得重測。這種轉換期最麻煩。不是遊戲壞掉，而是周邊生態要跟著改。\u003C\u002Fp>\u003Cp>如果你常玩 Rust，我會建議你這週就去看伺服器公告。尤其是有自訂 antihack、玩家更新循環、或大量 UI 擴充的站台。這次更新看起來像清潔日，其實是在替後面的重工先挪位置。\u003C\u002Fp>","Rust 4 月更新加入裝甲梯子艙門與水輪，還改了科技樹批次解鎖、伺服器記憶體與渲染效能。","rust.facepunch.com","https:\u002F\u002Frust.facepunch.com\u002Fnews\u002Fspring-clean",null,"https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1775192635271-4mpa.png","industry","zh","f7b957f1-cd6c-46a6-912a-687c4ae269e3",[17,18,19,20,21,22,23,24,25],"Rust","Facepunch","Armoured Ladder Hatch","Water Wheel","科技樹","伺服器優化","渲染效能","UniTask","Burst Jobs",3,"2026-04-03T05:03:37.827362+00:00","2026-04-03T05:03:37.641+00:00",{"tags":30,"relatedLang":44,"relatedPosts":48},[31,33,35,36,38,40,41,42],{"name":17,"slug":32},"rust",{"name":19,"slug":34},"armoured-ladder-hatch",{"name":22,"slug":22},{"name":25,"slug":37},"burst-jobs",{"name":18,"slug":39},"facepunch",{"name":23,"slug":23},{"name":21,"slug":21},{"name":20,"slug":43},"water-wheel",{"id":15,"slug":45,"title":46,"language":47},"rust-spring-clean-armoured-ladder-hatch-water-wheel-en","Rust’s Spring Clean Adds a Ladder Hatch and Water Wheel","en",[49,55,61,67,73,79],{"id":50,"slug":51,"title":52,"cover_image":53,"image_url":53,"created_at":54,"category":13},"4d970649-387b-4b0d-ac24-1a8d656c012b","5-wild-news-beats-seth-meyers-recap-zh","5 個 Seth Meyers 失控新聞節拍","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780583582839-kwpn.png","2026-06-04T14:32:23.749403+00:00",{"id":56,"slug":57,"title":58,"cover_image":59,"image_url":59,"created_at":60,"category":13},"94605094-9f4d-4b99-baaf-77cf5f4720ee","why-openai-is-right-to-push-back-on-white-house-ai-safety-ru-zh","為什麼 OpenAI 這次反對白宮 AI 安全規則是對的","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780581772675-1sey.png","2026-06-04T14:02:20.587136+00:00",{"id":62,"slug":63,"title":64,"cover_image":65,"image_url":65,"created_at":66,"category":13},"cad99049-9883-450d-84f5-6ed92a7c51d3","wolters-kluwer-deepens-openai-deal-stock-slips-zh","Wolters Kluwer 加深 OpenAI 合作","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780570971912-870u.png","2026-06-04T11:02:25.638893+00:00",{"id":68,"slug":69,"title":70,"cover_image":71,"image_url":71,"created_at":72,"category":13},"046d62be-05e2-47ff-908b-b0bfa603ae35","5-cuda-13-3-updates-for-gpu-developers-zh","5 個 CUDA 13.3 GPU 開發更新","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780568291192-epf6.png","2026-06-04T10:17:44.229366+00:00",{"id":74,"slug":75,"title":76,"cover_image":77,"image_url":77,"created_at":78,"category":13},"d0c15fc4-984c-4fdf-8797-17cb43518149","4-ways-microsoft-is-building-agentic-apps-zh","4 個 Microsoft 建構 agentic apps 的方式","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780564668751-vfs6.png","2026-06-04T09:17:20.052731+00:00",{"id":80,"slug":81,"title":82,"cover_image":83,"image_url":83,"created_at":84,"category":13},"65ca7e37-1bf4-4e29-b7f8-cf6ae3182b72","congress-should-treat-fraud-cuts-as-tax-relief-zh","為什麼國會該把打擊詐領當成減稅，而不是殘酷","https:\u002F\u002Fxxdpdyhzhpamafnrdkyq.supabase.co\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Fcovers\u002Finline-1780562880881-bpta.png","2026-06-04T08:47:27.829649+00:00",[86,91,96,101,106,111,116,121,126,131],{"id":87,"slug":88,"title":89,"created_at":90},"ee073da7-28b3-4752-a319-5a501459fb87","ai-in-2026-what-actually-matters-now-zh","2026 AI 真正重要的事","2026-03-26T07:09:12.008134+00:00",{"id":92,"slug":93,"title":94,"created_at":95},"83bd1795-8548-44c9-9a7e-de50a0923f71","trump-ai-framework-power-speech-state-preemption-zh","川普 AI 框架瞄準電力、言論與州權","2026-03-26T07:12:18.695466+00:00",{"id":97,"slug":98,"title":99,"created_at":100},"ea6be18b-c903-4e54-97b7-5f7447a612e0","nvidia-gtc-2026-big-ai-announcements-zh","NVIDIA GTC 2026 重點拆解","2026-03-26T07:14:26.62638+00:00",{"id":102,"slug":103,"title":104,"created_at":105},"4bcec76f-4c36-4daa-909f-54cd702f7c93","claude-users-spreading-out-and-getting-better-zh","Claude 用戶更分散，也更會用","2026-03-26T07:22:52.325888+00:00",{"id":107,"slug":108,"title":109,"created_at":110},"bd903b15-2473-4178-9789-b7557816e535","openclaw-raises-hard-question-for-ai-models-zh","OpenClaw 逼問 AI 模型價值","2026-03-26T07:24:54.707486+00:00",{"id":112,"slug":113,"title":114,"created_at":115},"eeac6b9e-ad9d-4831-8eec-8bba3f9bca6a","gap-google-gemini-checkout-fashion-search-zh","Gap 把結帳搬進 Gemini","2026-03-26T07:28:23.937768+00:00",{"id":117,"slug":118,"title":119,"created_at":120},"0740e53f-605d-4d57-8601-c10beb126f3c","google-pushes-gemini-transition-to-march-2026-zh","Google 把 Gemini 轉換延到 2026 年 3…","2026-03-26T07:30:12.825269+00:00",{"id":122,"slug":123,"title":124,"created_at":125},"e660d801-2421-4529-8fa9-86b82b066990","metas-llama-4-benchmark-scandal-gets-worse-zh","Meta Llama 4 分數風波又擴大","2026-03-26T07:34:21.156421+00:00",{"id":127,"slug":128,"title":129,"created_at":130},"183f9e7c-e143-40bb-a6d5-67ba84a3a8bc","accenture-mistral-ai-sovereign-enterprise-deal-zh","Accenture 攜手 Mistral AI 賣主權 AI","2026-03-26T07:38:14.818906+00:00",{"id":132,"slug":133,"title":134,"created_at":135},"191d9b1b-768a-478c-978c-dd7431a38149","mistral-ai-faces-its-hardest-year-yet-zh","Mistral AI 迎來最硬的一年","2026-03-26T07:40:23.716374+00:00"]